Just as GPS guides navigation today, the UniSA location-based mobile learning framework provides an ‘internal GPS compass’ for guiding the identification, implementation and evaluation of strategies for mobile learning and decision making about our practice. It gives us confidence that our professional practice incorporates the most recent evidence and understandings about location-based mobile learning that maximises student learning, engagement and achievement.
The framework (a prototype only at September 2016) is for use primarily for academic staff designing a LBML in higher education but is equally as valid for student designers and K-12 teachers. It is relevant and shareable across disciplines and has low technical barriers for usage. It has long term maintainability and adaptability to new mobile technologies. The framework is expected to be delivered as both an eBook and hardcopy in 2019.
It incorporates 5 aspects, in which each is divided into 3 Strands.
The framework will:
- help academics to map their LBML against others through a design presence rubric
- identify priorities for realistic short and longer term improvement goals
- identify processes for achieving their goals
- identify evaluation strategies to refine goals and actions
It will build the capacity of academics across all disciplines to plan, create and evaluate location-based mobile games used in teaching and learning programs to improve learning outcomes for students in a way that is strategic and manageable.
Teaching and learning with mobile devices requires different pedagogic approaches and didactic methods, a spatial cognitive competency and passion!