- The real world is the best place to learn
Many university subjects like natural science, history, architecture, art, social geography, business – are limited in what students can really experience in your classroom. A mobile app will take students to the streets, show them history and how they can recognise the work of certain architectures or business enterprises near their university. This way, students will remember their experience and the material better and connect it to their personal environment.
- Stories are the best way to learn
Dry information is hard to swallow. By shaping it into a story, students are more interested and more likely to learn. And why not let them create their own mobile stories? This way, students will not only teach each other, but learn by reproducing information in a completely new way too.
- Learning on a device students use most: their mobile phone
Let students learn on the devices they use – and understand – most. The defining features of smartphones like multi-mediality, connectivity and locativity will be the basis of a learning experience never to forget.
- Interactive learning is learning more easily
Interactive classes are far more interesting than normal ones. So why not expand this to the material itself? By giving assignments like finding items and taking photo’s students will actively involve students looking for information and answers. And by rewarding a good answer with a new part of a story, students may look just a little bit harder.
- Competitive learning through multiplayer games is just the beginning
Multiplayer location-based mobile learning games introduces roleplaying games and competition. Students will not only compete for a winners’ position, but mostly for learning the fastest.
(adapted from a blog post by 7scenes)